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DWARF FORTRESS ASCII GRPHICS SCREEN RESTRICT PLUSYou need to use Ctrl+Up or Ctrl+Down to change what to build - I'm not surprised you felt lost with the building system on entities - I've only just added it and haven't added the quality-of-life prompts and key-highlights for it yet as there are still mechanics I need to implement (like roads and wires doing things) plus there are some graphical niggles I need to invest time in before it solidifies.« Last Edit: December 02, 2021, 12:57:55 PM by Rogod »Īwesome - glad you managed to get it up and running! Trust me, I have tens of gigabytes of half finished projects from the last 20 years that just got too big for their own boots - I am attempting to remedy this situation by creating something involved, in-depth & interesting, but, at the same time, achievable in scope.) This is just not a road I want to go down again as it has always lead to long drawn out development and a burnout on creating the assets required. If I swap the graphics engine for a sprite based one, I may as well draw actual pictures on those sprites instead of using characters and if I go that far, I may as well go one further and make Startron fully 3D in Unity with the latest and greatest tech available. (The project philosophy thus far has been to remain text based for as long as possible to focus any artistic expression and keep the style consistent whilst also ensuring fast turnover of new features in an achievable and non-overreaching manner. However, there may be the possibility to share your cosmos file with people in the future while keeping your ship to yourself and this could lend itself to some kind of multi-user gameplay rather than realtime multiplayer - we'll see.Ī: The furthest I am likely to go with the graphics is an optional sprite mode where every character just draws a little 16x16 picture instead but this is a nice-to-have for much further down the line and my intention is to fully support the current text-based graphics engine for the whole project. Unfortunately, I don't know any other languages so would require volunteers to translate Startron for this purpose if you want to translate Startron, I'll happily make your language an option available from the main menu.Ī: I highly doubt it the direction I intend to move the project does not lend itself to that playstyle. DWARF FORTRESS ASCII GRPHICS SCREEN RESTRICT FULL(I'd require some convincing before I embarked on another port.)Ī: At the moment, Startron is only available in English but the internationalisation code will readily accept other Latin-alphabet, left-to-right strings if I have a full set translated. DWARF FORTRESS ASCII GRPHICS SCREEN RESTRICT MAC(Whether Startron works on OSX or not remains to be seen - have to find somebody who actually owns a Mac first ) I have no immediate plans to make Startron available on any other platform at this time. DWARF FORTRESS ASCII GRPHICS SCREEN RESTRICT WINDOWSSure they define an arbitrary release point but then continue adding content well past that date so the concept of a "final version" and "release date" is meaningless - I am choosing to skip this nonsense in favour of just improving the game for people to enjoy.)Ī: At the moment, Startron is available for Windows and Linux. (If you think about it, most indie sandbox games in recent years have also done this. Q: When will this be done/finished/released?Ī: There is no end state for Startron, it'll simply be improved with each version as a labour-of-love exercise. * I had to steal the ω and © characters otherwise things were gonna look really shonky Please bear with me while I get the ball rolling on all this - I am just a dude making a happy game and a website to go along with it. The graphics style is an arbitrary restriction to invoke creativity (seems to be working for me so far). ![]() The concept of Startron was inspired by Dwarf Fortress, Star Trek: The Next Generation, Factorio, No Man's Sky, Rimworld & Starport: Galactic Empires. Startron is a procedurally generated space sandbox game written in C# using mainly* codepage 437 for graphics. A bunch of things are in and working, but there may still be some bugs (those little guys will either crash your game or corrupt the cosmos beyond repair ).You can set up mines that feed into refineries and factories for your amusement if you're into that kinda thing.We've got planets and suns! And space stations with funny shaped windows!.The cosmos has a way to go yet, but we're hurriedly trying to get it ready for everybody!. ![]()
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